Item_Org ve Item_Ext açıklamaları (ingilizce)

'Gerekli Bilgiler' forumunda LongTurk tarafından 7 Kasım 2012 tarihinde açılan konu

  1. LongTurk

    LongTurk Guest

    [HIDE]snoxd



    Item_Org

    Kod:
    uInt32 - The Item's ID. Note that if the Item you want to add is an upgradeable item, you have to put it like xxxxxx000, because this Table is a basic table only.
    
    Byte 1 - The Item's Type. For example 0 => Dagger. 26 => Sword etc. NOTE: CLIENT SIDE! (Info for the EXT files)
    
    Byte 2 - The Item's Name.
    
    Byte 3 - The Item's Description. Note that if the Item you wanna add is upgradeable, the Description will count for ALL items that are based on this ID.
    
    Byte 4 - The Item's Group. Meaning: Set it to 1 if your desire Item should be Unique (else set it to 0).
    
    Byte 5 - This one I'm not sure of, and since I dont want to give wrong Info I will leave it.
    
    Byte 6 - Animation of the Item, links to the Item folder.
    
    Byte 7 - The Item's Icon.
    
    Byte 8 - An Additional Information to uInt32. Used for defining the item's +10 ID. So it's like xxxxxxByte 8
    
    Byte 9 - An Additional Information to uInt32. Used for defining the Item's +1 ID. So it's like xxxxxxByte 9
    
    Byte 10 - The Item's Type. Server Side! (You will find the column under: ItemKind in Database)
    
    Byte 11 - Im not sure, but from what I've found out it's 1 for all mage's pauldrons that need master quest.
    
    Byte 12 - This one I'm not sure of.
    
    Byte 13 - I don't have the slightest clue of this Column.
    
    Byte 14 - The Item's required Class, not sure though.
    
    Byte 15 - Item's Attack Power at +0. However, I'd strongly recommand setting this value to 0 because it multiplies with the EXT files.
    
    Byte 16 - Delay between each 'R' skill.
    
    Byte 17 - The basic Fire Damage at +0. But as I said you shouldn't use this value, but the EXT value.
    
    Byte 18 - The Item's weight.
    
    Byte 19 - The Item's basic Durability.
    
    Byte 20 - The Item's Purchasing Price at NPC.
    
    Byte 21 - The Item's Selling Price at NPC.
    
    Byte 22 - The Item's basic Defense.
    
    Byte 23 - Set it to 1 to make it Stackable. ( 0 to disable it)
    
    Byte 24 - The Item's Skill ID (Effect1 in Database.)
    
    Byte 25 - The Item's Effect. (Effect2 in Database.)
    
    Byte 26 - The Item's minimum level for using or equiping.
    
    Byte 27 - Not sure but I think the maximum level for using or equiping.
    
    Byte 28 - The Item's required Authority. (For example: 1 = King)
    
    Byte 29 - This one I'm not sure of.
    
    Byte 30 - Item's required Strength.
    
    Byte 31 - Item's required Health Points.
    
    Byte 32 - Item's required Dexterity.
    
    Byte 33 - Item's required Intelligence.
    
    Byte 34 - Item's Required Magic Power.
    
    Byte 35 - The Item's Selling Group. Has to match with Database to make it work properly.
    
    Byte 36 - This one I'm not sure of. 


    Item_Org

    Kod:
    (6)1 = Not exactly sure what this is (something to do with first digits)
    
    (7)2 = Name of Item
    
    (6)3 = Number of item located at your Item_org_us.tbl
    
    (7)4 = Depends of item class.
    
    (6)5 = Elemental glow that item get since (+6).
    
    Example in (item_ext_30_us) hell breaker (4) is 12060 , here "12" refer into the ITEM kind.. and "060" to the color of the glow in this case (fire elemental)
    
    (6)6 = Not exactly sure what this is for , but I recommend to SET Value 0
    
    (6)7 = Not exactly sure what this is for , but I recommend to SET Value 0
    
    (2)8 = ItemType, value is located at your database table.
    
    (3)9 = % of probabilities that item get broke when u try to up it on anvil.
    
    (3)10 = 100% this value match directly with the column (3)9
    
    (3)11 = Something to do with rebith (prolly can find it out on deaths guide on rebith)
    
    (3)12 = EvasionRate of the item, value is located at your Database
    
    (3)13 = Duration of the item from 5000-9500
    
    (3)14 = Value 1
    
    (3)15 = AC(defense) that items carry (like rol : 50 ring of magic : 50 roc : 50)
    
    (3)16 = Dagger AC
    
    (3)17 = Sword AC
    
    (3)18 = Mace AC
    
    (3)19 = Axe AC
    
    (3)20 = Spear AC
    
    (3)21 = Arrow AC
    
    (2)22 = Flame Damage,weapon glows fire
    
    (2)23 = Glacier Damage, weapon glows ice
    
    (2)24 = Lighting Damage, weapon glows lighting
    
    (2)25 = Poison Damage, weapon glows poison
    
    (2)26 = HP Drain it should work like scorpion schyte HP absorve!
    
    (2)27 = MP Damage
    
    (2)28 = MP Drain
    
    (2)29 = Mirron Damage
    
    (2)30 = Since (+7) the item value change from 0 to 1
    
    (3)31 = Str bonus that the item gives
    
    (3)32 = Health bonus that the item gives
    
    (3)33 = Dextery bonus that the item gives
    
    (3)34 = Intelligence bonus that the item gives
    
    (3)35 = Magic Power bonus that the item gives
    
    (3)36 = Max HP Bonus, this value could be possitive or negative! (either "+100")
    
    (3)37 = Max MP Bonus, this value could be possitive or negative! (or "-100")
    
    (3)38 = Fire Resistance that the item gives
    
    (3)39 = Glacier Resistance that the item gives
    
    (3)40 = Lighting Resistance that the item gives
    
    (3)41 = Magic Resistance that the item gives
    
    (3)42 = Poison Resistance that the item gives
    
    (3)43 = Curse Resistance that the item gives
    
    (6)44 = EFFECT 1, match somewere in dbo.magic_tables
    
    (6)45 = EFFECT 2 , match somewere in dbo.magic_tables
    
    (3)46 = something to do with rebith (read more from death's guide)
    
    (3)47 = something to do with rebith (read more from death's guide)
    
    (3)48 = something to do with rebith (read more from death's guide)
    
    (3)49 = Str bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
    
    (3)50 = Health bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
    
    (3)51 = Dextery bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4
    
    (3)52 = Intelligence bonus requirement when item get upgraded, It starts with value 0 in (+1) and it ends with value 36 in (+10) it has arithmetic progression in 4


    türkçe Item_ext

    Kod:
    0 - UInt32 > dwID > Itemin Son 3 hanesi
    
    1 - String > szHeader > Itemin adı
    
    2 - UInt32 > a > Genelde boş olur ama itemin ana kodu yazar.
    
    3 - String > szRemark > Burası önemsiz genelde japonca veya korece karakterler ( orn : ±âº»¾÷10 )
    
    4 - UInt32 > dwt > Efekt kodu ( Fire , Glacier vs... )
    
    5 - UInt32 > a2 > Item Görüntü Kodu
    
    6 - UInt32 > a3 > Item Simge kodu
    
    7 - Byte > byMagicOrRare > Item türü ( 4 = Unique , 5 = Upgrade Item , 6 = Event Item vs... )
    
    8 - Int16 > siDamage > Atak Değeri
    
    9 - Int16 > siAttackIntervalPercentage > Genelde bu değer 100
    
    10 - Int16 > siHitRate > Attack Power % ( Örnek skeleton belt )
    
    11 - Int16 > siEvationRate > Dodge Rate % ( örnek elf belt )
    
    12 - Int16 > siMaxDurability > Max. Durability
    
    13 - Int16 > siPriceMultiply > Fiyat
    
    14 - Int16 > siDefense > Defans
    
    15 - Int16 > siDefenseRateDagger > Dagger Defans
    
    16 - Int16 > siDefenseRateSword > Sword Defans
    
    17 - Int16 > siDefenseRateBlow > Club Defans
    
    18 - Int16 > siDefenseRateAxe > Axe Defans
    
    19 - Int16 > siDefenseRateSpear > Spear Defans
    
    20 - Int16 > siDefenseRateArrow > Arrow Defans
    
    21 - Byte > byDamageFire > Fire Damage
    
    22 - Byte > byDamageIce > Glacier Damage
    
    23 - Byte > byDamageThuner > Lightning Damage
    
    24 - Byte > byDamagePoison > Poison Damage
    
    25 - Byte > byStillHP > Hp Recovery
    
    26 - Byte > byDamageMP > Mp Damage ( karşı tarafın manasını yer )
    
    27 - Byte > byStillMP > Mp Recovery
    
    28 - Byte > byReturnPhysicalDamage > Rebel Physical Damage
    
    29 - Byte > bySoulBind > Genelde 0 veya 1
    
    30 - Int16 > siBonusStr > Bonus Strengh (stat)
    
    31 - Int16 > siBonusSta > Bonus Health Bonus (stat)
    
    32 - Int16 > siBonusDex > Bonus Dexterity (stat)
    
    33 - Int16 > siBonusInt > Bonus Intelligence (stat)
    
    34 - Int16 > siBonusMagicAttak > Bonus Magic Power (stat)
    
    35 - Int16 > siBonusHP > Bonus HP
    
    36 - Int16 > siBonusMSP > Bonus MP
    
    37 - Int16 > siRegistFire > Fire Resist
    
    38 - Int16 > siRegistIce > Glacier Resist
    
    39 - Int16 > siRegistElec > Lightning Resist
    
    40 - Int16 > siRegistMagic > Magic Resist
    
    41 - Int16 > siRegistPoison > Poison Resist
    
    42 - Int16 > siRegistCurse > Curse Resist
    
    43 - UInt32 > dwEffectIDint > Genelde bu değer 0
    
    44 - UInt32 > dwEffectID2 int > Genelde bu değer 0
    
    45 - Int16 > siNeedLevel > Gerekli Level
    
    46 - Int16 > siNeedRank > Gerekli Rank
    
    47 - Int16 > siNeedTitle > Gerekli Title
    
    48 - Int16 > siNeedStrength > Gerekli STR (stat)
    
    49 - Int16 > siNeedStamina > Gerekli HP (stat)
    
    50 - Int16 > siNeedDexterity > Gerekli DEX (stat)
    
    51 - Int16 > siNeedInteli > Gerekli INT (stat)
    
    52 - Int16 > siNeedMagicAttack > Gerekli MP (stat)


    türkçe Item_Org

    Kod:
    (6)1 = Itemin Numarasi
    
    (2)2 = Hangi Item_Ext.tblde yer aliyor
    
    (7)3 = Itemin Adi nedir?
    
    (7)4 = Itemin Aciklamasi,Itemin En Altinda Yazicaktir *Maked By RoTRKO* gibi
    
    (6)5 = Herzman 0 olmalidir
    
    (2)6 = Herzman 0 olmalidir
    
    (6)7 = Icon icin verilmis olan numara (Bence item numarasini kisaltin Ornek 100010000 item numarasi bole ise sondan 1 sifir silin ve ekleyin)Icon icindir.
    
    (6)8 = Eger Giysi yada Silah ise Dis gorunusu nasil olucak.(Dxt Numarasi)
    
    (6)9 = Herzmn 0 olmalidir
    
    (6)10 = Her zmn 0 olmalidir
    
    (2)11 = DBdeki ITEM Tablosunda yer Alan “Kind” Yerin numarasi
    
    (2)12 = Her zmn 0 olmalidir
    
    (2)13 = DBdeki Item Tablosunda Yer alan “Slot” yerin numarasi
    
    (2)14 = Eger Item ise 0 olmalidir, Eger Scroll ise 20
    
    (2)15 = DBdeki Item Tablosunda Yer alan “Class” Yerin Numarasi
    
    (3)16 = Itemin Atagi DBden Alinmalidir.
    
    (3)17 = DBdeki Item TAblosunda yer alan “Delay” Yerin Numarasi
    
    (3)18 = DBdeki Item Tablosunda Yer Alan “Range” yerin Numarasi(Sadece Silahlar icin gecerlidir,silah degilse 0)
    
    (3)19 = Itemin Agirligi DBden Alinmalidir.(Item Tablosunda “Weight” yerin Numarasi.
    
    (3)20 = Itemin Rpr Suresi (Item Tablosunda “Duration” Yazan yerin numarasi.
    
    (5)21 = Itemin Satin alma Parasi (Eger NPCye fln eklerlerse Kac Coins Yazsin,Item Tablosunda “BuyPrice” YAzan yerin numarasi.)
    
    (5)22 = Itemi NPCye Satinca Kac Coin yazsin.(Item Tablosundaki “SellPrice” yazan yerin numarasi.)
    
    (3)23 = Itemin Verdigi Deffans(Item Tablosundaki “AC” Yazan yerin numarasi.)
    
    (2)24 = Item tablosundaki “Countable” Yazan yerin numarasi”
    
    (6)25 = Effect1 (Item dosyasindaki “Effect1″ yerin numarasi.)
    
    (6)26 = Effect2,(Item dosyasindaki “Effect2″ yerin numarasi)
    
    (1)27 = En az Istenilen Level (Item Tablosundaki “ReqLevel” Yerin numarasi.)
    
    (1)28 = En fazla Istenilen level(Item Tablosundaki “ReqLevelMax” yerin numarasi.)
    
    (2)29 = 0 Olmalidir. Petler icin 101 ile 103 Olarak Degismektedir.
    
    (2)30 = 0 Olmalidir.
    
    (2)31 = Istenilen Str Bonus Miktari.
    
    (2)32 = Istenilen HP Bonus Miktari.
    
    (2)33 = Istenilen Dex Bonus Miktari.
    
    (2)34 = Istenilen Int Bonus Miktari.
    
    (2)35 = Istenilen MagicPower Bonus Miktari.
    
    (2)36 = Npcde Satmak istiyorsaniz 201 ile 255 arasi olmadilir(istemiyorsaniz 0)
    
    (2)37 = Low class “1″ middle class “2″ High class “3″, (Upgrade Turu) 
    [/HIDE]
     
  2. GuarD

    GuarD New Member

    Başlık türkçe içerik ingilizce :D
     
  3. Altar

    Altar New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    Çünkü SnoxD :)
     
  4. AtknBldk

    AtknBldk New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    Snoxd sende olmasannn :itwasntme:
     
  5. hckbnr

    hckbnr New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    teşekkürler
     
  6. Bodom

    Bodom New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    tesekkurler :)
     
  7. ultraykut21

    ultraykut21 New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    tşkkkkkkkkkkkkkkk
     
  8. -hay@let-

    [email protected] New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    eywallah
     
  9. B-Harwey

    B-Harwey New Member

    Sağolasın ingilizcesi daha acıklayıcı :D
     
  10. TheKinqDewiL

    TheKinqDewiL New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    ty :)
     
  11. rehan11

    rehan11 New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    22222
     
  12. Red01

    Red01 New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    tesekurler
     
  13. MANEATER

    MANEATER New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    eyweyw
     
  14. kralkaan41

    kralkaan41 New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    asdsad
     
  15. kosp51

    kosp51 New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    eyw
     
  16. Lyan

    Lyan New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    teşekkürler
     
  17. neecross

    neecross New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    ++++
     
  18. mert1111

    mert1111 New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    ++++++++++++++++sdsds
     
  19. withcom

    withcom New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    çok sağolun
     
  20. helperman

    helperman New Member

    Cevap: Item_Org ve Item_Ext açıklamaları (ingilizce)



    ty ty
     

Bu Sayfayı Paylaş